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The Labyrinth

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The Labyrinth Empty The Labyrinth

Post  God Wed Mar 26, 2008 2:17 am

Player Creation Rules.
Point Buy 32 for abilities.
9th level charecters.
No gestalted charecters.
No LA Buy-Off.
No Psionics.
No Tome of Magic classes but items are acceptable.
No Dungeon Magazine stuff.
No Items of Legacy, cursed items, or artifacts of any sort.
ECL = LA + HD or HD + CR, which ever is higher.
You cannot be immune to poison.

Game Rules.
Teamwork is required, reasons for helping are up to you.
Merge damage rolls when you are able to improve game speed, I can handle DR quite well my self.
Overall initative will be taken at the start, none permanent init boosters will be ignored.
Rule disputes are not to be proformed during a game, if you got a problem with what I ruled, take it up with me after the game.


Game Information
Death is semi-permentent. You are allowed to be restored if there is a cleric in the party or something there of. If the party has no way to bring you back you cannot simply jump back in as a new charecter unless the party returns to the entrance. However, there must be just cause in game for the reason the charecters decided to trek all the way back just to stand around waiting for a random traveling monkey to stop in and say hello. I advise you to buy at least one scroll of raise dead just in case. This labyrinth is puzzle/trap based with hard encounters, but not riddle based and fighting underlings. You will not going to spend 5 hours trying to figure out what "bits tihest" means. Nor will you be facing stuff that will die on round one or fail to at least hit you once. What you can expect is the first monster encounter is EL 11 and is more than capable of holding its own against any single player. Lack caution will get get you killed, possible without saving throws. You may lose everything you own, your party members maybe be enchanted to attack you, and you may fight seemly impossible foes because you did not use the right item (bane weapons are found as loot for key monsters) or attack that was hinted to you. This is not for the faint of heart or for people who think there is no such thing as charecter death.

Plot
Your charecter which whatever reasons you decide on has decided to team up with old and new friends to inspect the legendary labyrinth of Nystul. Nystul has hide the labyrinth underground but you aquired a map to the area it is in by the classic old man found on a dusty road he dies shortly after meeting him. Play begins on day 6 as you arrive in the marked region to begin your search for the entrance.

Play Time
Saturday night, 7pm CST (or Sun 1am GMT).
WotC chat is the default meeting place at this time.

Game Over
Game Over happens when the labyrinth has been cleared or all the charecters have died. Replay is allowed, but you'll start from the beginning and trap triggers will be altered.


Last edited by God on Thu Mar 27, 2008 12:47 am; edited 4 times in total
God
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Join date : 2008-03-24

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The Labyrinth Empty Re: The Labyrinth

Post  God Wed Mar 26, 2008 2:18 am

The story thus far...
Nothing, the labyrinth sat uninvaded.

***

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God
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The Labyrinth Empty Re: The Labyrinth

Post  PalyLeto Fri Apr 18, 2008 7:56 pm



My Bard :3

It might conflict with the 32 point buy since it was made before, just tell me and I can change the stats around.

PalyLeto
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The Labyrinth Empty Re: The Labyrinth

Post  PalyLeto Fri Apr 18, 2008 7:59 pm



let's try that.

PalyLeto
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The Labyrinth Empty Re: The Labyrinth

Post  PalyLeto Fri Apr 18, 2008 8:07 pm

Blah Here:

http://profiler.byronhicks.com/view.php?id=184
PalyLeto
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The Labyrinth Empty Re: The Labyrinth

Post  Thraxis Wed Nov 12, 2008 7:29 pm

*cough cough* Tomb of Horrors *cough cough*

Cool
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Location : Las Vegas (yah, Sin City and all that jazz, really more of a big desert with palm trees)

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